Payday 2: Difference between revisions

Jump to navigation Jump to search
m
Line 57: Line 57:
== Loud ==
== Loud ==


* Don't rush off on your own. Payday 2's like Left 4 Dead in that being a loner will get you blown away.
* Don't rush off on your own. Payday 2's like Left 4 Dead; being a loner will get you blown away. Unlike Left 4 Dead, "rushing" is rarely a valid tactic.


* You do not want to "max out" a skill tree - mix and match according to your role in the team and what weapons you like.
* You do not want to "max out" a skill tree - mix and match according to your role in the team and what weapons you like.


* Complement your primary; if you have a low-accuracy but high ammo main, bring an accurate secondary to help pop snipers.
* Complement your primary; if you have a low-accuracy but high ammo main, bring an accurate secondary to help hit snipers.


* Inspire Ace is insanely good but has a 20-second cooldown. If a teammate's not in dire need (say, downed by a special with no other enemies nearby), you may want to pull him up by hand to save the Inspire for later.
* Inspire Ace is insanely good but has a 20-second cooldown. If a teammate's not in dire need (say, downed by a special with no other enemies nearby), you may want to pull him up by hand to save the Inspire for later.


* Call out specials with the shout button whenever you can. Especially if you do not use a microphone.
* Call out specials with the shout button whenever you can, especially if you do not use a microphone.


* Headshots at every opportunity. Practice getting headshots while hip-firing. The more you can land, the more unstoppable you become.
* Make headshots at every opportunity. Practice getting headshots while hip-firing. The more you can land, the more unstoppable you become.


* Familiarize yourself with each special unit's sounds - Cloakers in particular.
* Familiarize yourself with each special unit's sounds - Cloakers in particular.
1,220

edits

Navigation menu