Payday 2: Difference between revisions
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→Specific Heists
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* In Hoxton Breakout Day 2, save a keycard for the door leading to the escape. | * In Hoxton Breakout Day 2, save a keycard for the door leading to the escape. | ||
* Bags chucked in the water in Watchdogs Day 2 won't disappear, but they do respawn all the way back at the beginning of the level. Don't throw more than four | * Bags chucked in the water in Watchdogs Day 2 won't disappear, but they do respawn all the way back at the beginning of the level. Don't throw more than four into the boat at a time. | ||
* Jumping onto the folded-up blankets in Lab Rats keeps you from taking fall damage. | * Jumping onto the folded-up blankets in Lab Rats keeps you from taking fall damage. | ||
* Be aware that the last couple heists in the game's storyline, Hell's Island and White House, never got a complete optimization pass and therefore suffer from serious performance problems. | |||
* Yes, the motorcycles in Biker Heist Day 1 handle that badly. Their hitbox is much, much larger than it looks. | * Yes, the motorcycles in Biker Heist Day 1 handle that badly. Their hitbox is much, much larger than it looks. |