Final Fantasy VI: Difference between revisions

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* If the diagonals in Sabin's blitzes are giving you trouble in the non-mobile versions of the game, you can simply use either of the two adjacent directions and the blitz will still work. For example down-down-left will execute AuraBolt/Aura Cannon.
* If the diagonals in Sabin's blitzes are giving you trouble in the non-mobile versions of the game, you can simply use either of the two adjacent directions and the blitz will still work. For example down-down-left will execute AuraBolt/Aura Cannon.


* Evade is glitched in the SNES and PS1 versions, causing it to do nothing, with Magic Evade governing all evasion instead. Amongst other things this means that blindness has no real effect. Also if your MEvade goes above 128%, you will take no damage from anything. This was fixed in FF6 Advance and the phone/PC versions of the game.
* Sabin's Suplex/Meteor Strike deals 50% less damage if there's more than one enemy on the field, but can deal tremendous damage against isolated targets.
 
* The Evade stat is glitched in the SNES and PS1 versions, causing it to do nothing, with Magic Evade governing all evasion instead. Amongst other things this means that blindness has no real effect and certain pieces of gear are either way worse or way better than they're supposed to be. This was fixed in FF6 Advance and the phone/PC versions of the game.


* Undead enemies, including bosses, take damage from heals and are often outright killed by revives.
* Undead enemies, including bosses, take damage from heals and are often outright killed by revives.
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