Valkyria Chronicles: Difference between revisions
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* Snipers are not as powerful as they seem, and headshots will miss a lot for you. | * Snipers are not as powerful as they seem, and headshots will miss a lot for you. | ||
* One sniper is really good, Marina, but even then, you need to level them up a bit before they're reliable killing machines. | * One sniper is really good, Marina, but even then, you need to level them up a bit before they're reliable killing machines. | ||
* You never really have to move your snipers (if you use them). The most you would have to do is retreat them at a base and deploy them at another base. Also, you may want to hide your sniper at the end of their turn, because they die easily and will be targeted if seen by the enemy! | * You never really have to move your snipers (if you use them). The most you would have to do is retreat them at a base and deploy them at another base. Also, you may want to hide your sniper at the end of their turn, because they die easily and will be targeted if seen by the enemy! | ||
* Don't take that goddamn druggie engineer, the guy with "Moody" as one of his potentials. That little shit will, at random times, decide to do dick all when you select him. I hate that guy. | |||
* Your soldiers become elite at level 11. Elite units get a nice boost to their stats, a larger movement range and (for scouts, shocktroopers, and less importantly lancers) a new weapon. It's definitely better to focus on getting elite scouts and shocktroopers over leveling up all your classes equally. | * Your soldiers become elite at level 11. Elite units get a nice boost to their stats, a larger movement range and (for scouts, shocktroopers, and less importantly lancers) a new weapon. It's definitely better to focus on getting elite scouts and shocktroopers over leveling up all your classes equally. | ||
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* The main thing is to pay attention in the tutorials. It takes a little effort at first to understand the individual units and their functions, but once you build a rhythm for it it pays off. Especially watch the snipers and the engineers; a lot of the snipers die easily and the engineers are the most technical of the units | * The main thing is to pay attention in the tutorials. It takes a little effort at first to understand the individual units and their functions, but once you build a rhythm for it it pays off. Especially watch the snipers and the engineers; a lot of the snipers die easily and the engineers are the most technical of the units | ||
* Captured enemy weapons are (for the most part) terrible. Accuracy and range - the ability to reliably headshot an enemy from outside their firing range - are the most important things to worry about on your weapons. | * Captured enemy weapons are (for the most part) terrible. Accuracy and range - the ability to reliably headshot an enemy from outside their firing range - are the most important things to worry about on your weapons. | ||
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* Also, don't hinge your entire strategy on having a tank on the field. There's a lot the tank can accomplish, but you can't plow through the battles with it. Basically, don't trick yourself into thinking the game's Disgaea and the tank is Laharl. | * Also, don't hinge your entire strategy on having a tank on the field. There's a lot the tank can accomplish, but you can't plow through the battles with it. Basically, don't trick yourself into thinking the game's Disgaea and the tank is Laharl. | ||
* The basics of dealing with particularly irritating enemies: Have your tank drive over their cover / blast them out of cover with mortar fire. Make sure they are facing the tank now. If they aren't Scouts / Shocktroopers (that is, guys that will get mowed down by the tank machine guns on the enemy turn) sneak a scout behind them and headshot. I've found this to be generally faster and more efficient than sending in Shocktroopers with flamethrowers (which you won't get for a while anyways) | |||
[[Category:Games]] | [[Category:Games]] |