Fallout: New Vegas: Difference between revisions
Jump to navigation
Jump to search
→Character Building: SPECIAL and Traits
No edit summary |
|||
Line 13: | Line 13: | ||
* Don't neglect Strength (carry load), Endurance (max HP), and Intelligence (skill points per level.) Charisma is a safe dumpstat. High Luck can make for easy money grinding at casinos, but if that doesn't interest you then it is also a safe dumpstat. | * Don't neglect Strength (carry load), Endurance (max HP), and Intelligence (skill points per level.) Charisma is a safe dumpstat. High Luck can make for easy money grinding at casinos, but if that doesn't interest you then it is also a safe dumpstat. | ||
* If you have an Intelligence of 2 or 1, | * If you have an Intelligence of 2 or 1, the game changes in some pretty significant ways, but this is better suited for a second run than a first. | ||
* A high Charisma/nonviolent character is also viable, but also better saved for when you know what you're getting into. | * A high Charisma/nonviolent character is also viable, but also better saved for when you know what you're getting into. |