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* There's no Vahlen to whine about explosive kills, and you still get corpses from them. You only break weapon mods, PCS drops, and Proving Ground project materials with explosion kills. | * There's no Vahlen to whine about explosive kills, and you still get corpses from them. You only break weapon mods, PCS drops, and Proving Ground project materials with explosion kills. | ||
* (Alien Hunters DLC) The frost bomb from Experimental Weapons is a very good thing to bring along once alien lords start showing up. | * (Alien Hunters DLC) The frost bomb from Experimental Weapons is a very good thing to bring along once alien lords start showing up. | ||
== War of the Chosen == | |||
* Get out of the habit of having an A-Team. Soldiers get tired and stressed and need down time, so you have to cycle people out. | |||
* The Chosen are tough as shit early on, but once you figure them out they get a lot more manageable. | |||
* Troops that get incapacitated and left behind are captured, and can potentially be rescued later. | |||
* The 3 new factions are pretty powerful. Skirmishes are very strong early game, but fall off a bit later. Templars are the reverse, they are absolute monsters later. Reapers I think they are called are strong all game, and let you potentially solo stealth some missions. | |||
* Missions with the Lost are all about moving. You'll get bogged down if you try and last stand them, especially early game. | |||
[[Category:Games]] | [[Category:Games]] |