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(Created page with "* There is a hidden loyalty system for your underbosses. Its based purely upon how you divy up rackets and districts, so if you want to piss someone off make them do the work...") |
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* There is a hidden loyalty system for your underbosses. Its based purely upon how you divy up rackets and districts, so if you want to piss someone off make them do the work of securing rackets then give the entire district to someone else. | * There is a hidden loyalty system for your underbosses. Its based purely upon how you divy up rackets and districts, so if you want to piss someone off make them do the work of securing rackets then give the entire district to someone else. This affects the story if you go to an extreme, and the endings a bit depending on other choices. | ||
This affects the story if you go to an extreme, and the endings a bit depending on other choices. | |||
* The enemy AI is atrocious, and can be baited one by one through doorways or killzones. They're a bit slow to react to grenades, and you can shoot destroyable terrain or objects with a silenced weapon and they wont notice. | * The enemy AI is atrocious, and can be baited one by one through doorways or killzones. They're a bit slow to react to grenades, and you can shoot destroyable terrain or objects with a silenced weapon and they wont notice. |