Arcanum: Of Steamworks And Magick Obscura: Difference between revisions
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Arcanum: Of Steamworks And Magick Obscura (view source)
Revision as of 21:39, 12 January 2021
, 12 January 2021→General Gameplay
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* Turn the battle system on turn based. | * Turn the battle system on turn based. | ||
* You get more experience in combat if YOU'RE the one hitting the monsters, not your party members. | * You get more experience in combat if YOU'RE the one hitting the monsters, not your party members. (Only a small portion of combat xp is for the kill - most is for doing damage to the enemy) | ||
* Magic is incredibly useful. Teleport will eliminate annoying travel, | * Magic is incredibly useful. Teleport will eliminate annoying travel, cantrip will unlock most doors, harm will kill almost everything, and charm will let you talk to almost anyone in a positive matter. Don't spam it at the beginning of the game though, you'll run out of fatigue, and fall over. | ||
* If you're a mage, get Harm. | * If you're a mage, get Harm. | ||
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* You need a Charisma of 20 to persuade the final boss to give up. | * You need a Charisma of 20 to persuade the final boss to give up. | ||
* It's rather easy to break arcanum with real time combat by making a super fast melee attacker and using support spells. | * It's rather easy to break arcanum with real time combat by making a super fast melee attacker and using support spells. Some weapons like the steel dagger have a 2 frame attack animation so you just attack dozens of times per second, obliterating anything with a thousand cuts before they can even attack. And sometimes you can just enable turn based combat and attack like 20 times per turn or something crazy like that. | ||
== Location Specific Tips == | == Location Specific Tips == |