Hard West: Difference between revisions

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No change in size ,  3 February 2021
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(Created page with "* This. Is. Not. Xcom. The single most important mechanic to master is flanking; 99% of the time you want your team split and approaching the enemy from different angles, idea...")
 
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* The game's "Luck" system is not, in fact, luck-based at all. Luck is a meter, as long as you have some, you will dodge bullets and detract from the meter. Once it runs out, you take damage and the meter starts anew. Managing this is key for surviving longer missions.
* The game's "Luck" system is not, in fact, luck-based at all. Luck is a meter, as long as you have some, you will dodge bullets and detract from the meter. Once it runs out, you take damage and the meter starts anew. Managing this is key for surviving longer missions.


* Don't fret too much over the CYOA segments, even if you fuck up badly, the missions are still winnable given some strategy; even a wounded unit can dish out plenty of pain.
* Don't fret too much over the CYOA segments, even if you mess up badly, the missions are still winnable given some strategy; even a wounded unit can dish out plenty of pain.


* Ricochet is the single best ability in the game because it lets you bounce shots so they can hit enemies from sides and behind. It bears repeating, this game is all about cover.
* Ricochet is the single best ability in the game because it lets you bounce shots so they can hit enemies from sides and behind. It bears repeating, this game is all about cover.


[[Category:Games]]
[[Category:Games]]

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