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* Since Maya and Lisa will probably be your two big offensive mages, and coincidentally also your two big healers, they're going to need to switch back and forth frequently. It's better to set the turn mode to Single for bosses and Normal/Auto for regular enemies. | * Since Maya and Lisa will probably be your two big offensive mages, and coincidentally also your two big healers, they're going to need to switch back and forth frequently. It's better to set the turn mode to Single for bosses and Normal/Auto for regular enemies. | ||
* Keep your starting Personae in your immediate queue, even in the endgame. Lower-level Personae have lower SP usage. During those trademark Shin Megami Tensei battles of attrition, every last SP can count, and if all your Personae have only high-level spells | * Keep your starting Personae in your immediate queue, even in the endgame. Lower-level Personae have lower SP usage. During those trademark Shin Megami Tensei battles of attrition, every last SP can count, and if all your Personae have only high-level spells you'll be in trouble. Also, the starting Personae are probably going to have MAX rank by this point anyway, which means you'll have a big selection with them. | ||
* For the same reason, the worst thing you can do when creating a mid-level Persona is assign lower-level spells of an element it has. For instance, you don't want to give Agi to a creature who has Maragilao or Agidyne. The low-level spell will use the same amount of SP as your higher-level spells, so you're basically wasting SP. | * For the same reason, the worst thing you can do when creating a mid-level Persona is assign lower-level spells of an element it has. For instance, you don't want to give Agi to a creature who has Maragilao or Agidyne. The low-level spell will use the same amount of SP as your higher-level spells, so you're basically wasting SP. |