Tom Clancy's Splinter Cell: Blacklist: Difference between revisions

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* Oh, and upgrade to Sonar Goggles ASAP. You can see through walls with them and even tag people while doing that. Each upgrade you purchase will also stack with the previous ones, even though the text doesn't make this very clear.
* Oh, and upgrade to Sonar Goggles ASAP. You can see through walls with them and even tag people while doing that. Each upgrade you purchase will also stack with the previous ones, even though the text doesn't make this very clear.


* Finally, there's no functional difference between killing/knocking out/avoiding NPCs. Unless you're deadset on sticking to a single 'path' just go as you like and improvise - the best moments will arguably come from you messing something up and having to find a place for this corpse and oh god oh god his friend is coming in and you're still dragging the first and fuck now after shooting you've got two bodies and their third friend is coming over to investigate the noise...
* Finally, there's no functional difference between killing/knocking out/avoiding NPCs. Unless you're deadset on sticking to a single 'path' just go as you like and improvise - the best moments will arguably come from you messing something up and having to find a place for this corpse and oh god oh god his friend is coming in and you're still dragging the first and now after shooting you've got two bodies and their third friend is coming over to investigate the noise...


* There's a button to whistle/make noise to lure enemies over for a takedown. I have had situations where an enemy heard the sound, and told the people around him that he heard something, which brought more attention over than I was hoping for, so be careful around multiple enemies.
* There's a button to whistle/make noise to lure enemies over for a takedown. I have had situations where an enemy heard the sound, and told the people around him that he heard something, which brought more attention over than I was hoping for, so be careful around multiple enemies.

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