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For the most part enemies should respond to answers the same, though there does seem to be a small chance they'll respond differently. The way to know which ones to use in the first place are what their personality traits are. Like "Wise" demons seem to like or be interested in Maya's Advice. A lot of it is a crapshoot though, I'll admit. Since you're only going to be training area to area, and each area only has a handful of demons, it's usually not too hard to keep track of what works. Usually it doesn't change on you like it did apparently for you with that Pixie. | For the most part enemies should respond to answers the same, though there does seem to be a small chance they'll respond differently. The way to know which ones to use in the first place are what their personality traits are. Like "Wise" demons seem to like or be interested in Maya's Advice. A lot of it is a crapshoot though, I'll admit. Since you're only going to be training area to area, and each area only has a handful of demons, it's usually not too hard to keep track of what works. Usually it doesn't change on you like it did apparently for you with that Pixie. | ||
== | == Dexterity == | ||
* The most important stat in both games is | * The most important stat in both games is Dexterity. Personae attacks are how you deal big damage in these games, and Dexterity controls both their strength and the amount of SP you have. Whenever possible, put at least 2 points per level up into Dexterity. You don't want to completely forget about some of the others (mostly Vitality, though Agility too isn't bad), but do everything you can to ensure you're putting the majority of your effort into Dexterity. | ||
* For example, in Innocent Sin, you can actually make it so that you can put ALL points into | * For example, in Innocent Sin, you can actually make it so that you can put ALL points into Dexterity by getting the Vitality Source accessory, it will add a point to Vitality every level up no matter what. So you equip that on as many characters as possible, and for the Hero put all points into Dexterity. That way their HP/Defense increase a little, and their Dexterity will go through the roof. You can get these accessories in the casino place whose name escapes me at the moment. | ||
* After you've maxed out | * After you've maxed out Dexterity, switch your efforts to Vitality. If you play your cards right you can have both totally maxed out by the end of the game for the Hero. | ||
* It will probably be harder to do this with the other characters, since you don't directly control their point allocation. If possible, equip Personae that give a | * It will probably be harder to do this with the other characters, since you don't directly control their point allocation. If possible, equip Personae that give a Dexterity bonus for every level up, but don't try to compromise your team's battle skills too much. | ||
* Agility is also worth putting some points into occasionally, however Luck and Strength are pretty much useless. I went through the entire game of Eternal Punishment without putting a single point into Strength for my Hero. | * Agility is also worth putting some points into occasionally, however Luck and Strength are pretty much useless. I went through the entire game of Eternal Punishment without putting a single point into Strength for my Hero. |