Yakuza Kiwami 2: Difference between revisions
Jump to navigation
Jump to search
m
no edit summary
No edit summary |
mNo edit summary |
||
Line 9: | Line 9: | ||
* Taxis can be used to travel between Kamurocho and Sotenbori at will once you've been to both cities. | * Taxis can be used to travel between Kamurocho and Sotenbori at will once you've been to both cities. | ||
* The bonus Majima Saga unlocks in three parts, but even put together they're about the length of just one normal chapter, so it's best done all at once. Leaving it until after beating the game is not a bad idea. | * The bonus Majima Saga unlocks in three parts, but even put together they're about the length of just one normal chapter, so it's best done all at once. Leaving it until after beating the game is not a bad idea, though he can send some money Kiryu's way as well. | ||
* Selling items to Kamiyama the Weapons Merchant once he's unlocked increases his available stock which includes some extremely powerful gear. If you're loaded enough, you can buy and sell back his own stuff to quickly unlock everything. You can also buy some broken infinite-use weapons from him in Premium Adventure which make things like Bouncer missions and NG+ much easier. | * Selling items to Kamiyama the Weapons Merchant once he's unlocked increases his available stock which includes some extremely powerful gear. If you're loaded enough, you can buy and sell back his own stuff to quickly unlock everything. You can also buy some broken infinite-use weapons from him in Premium Adventure which make things like Bouncer missions and NG+ much easier. | ||
Line 23: | Line 23: | ||
* The standard charged-up punch (not kick) is very useful, letting you guard break or deal a big chunk of damage right to a standard combo. | * The standard charged-up punch (not kick) is very useful, letting you guard break or deal a big chunk of damage right to a standard combo. | ||
* Some of the consumable drinks bought from vending machines give really useful (up to game-breakingly powerful) combat bonuses. | * Some of the consumable drinks bought from vending machines give really useful (and up to game-breakingly powerful) combat bonuses. | ||
* Weapons can now be picked up and pocketed during fights, but only until the end of the fight. Unblockable weapons like katanas tend to be the most useful pickups as picking up everything quickly clogs up your inventory. | * Weapons can now be picked up and pocketed during fights, but only until the end of the fight. Unblockable weapons like katanas tend to be the most useful pickups as picking up everything quickly clogs up your inventory. |