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== General == | |||
* Don't dump Will, tons of early enemies love using fear effects. | |||
* There are no dead skills. Don't worry about overlapping with your party. At worst, it gives you more flexibility for camping assignments. | |||
* Hold onto any named/special magic items people give you. | |||
* In fact, you might as well hold onto most weird named stuff, the weight is negligible and the money you'd get from selling them is chump change. | |||
* Same with tools (ropes, shovels, etc.) | |||
* Anything that says a merchant would want it is explicitly vendor trash, though. | |||
* You can't make scrolls yourself, but you can buy most of the common ones in huge quantities once you get your barony. | |||
* When you're first starting out, a huge stack of Cure Light Wounds scrolls is a more weight and cost-effective way to patch up between fights than potions. | |||
* Don't try to cross the river to the South Narlmarches before the plot sends you there, there's a bug that'll make you miss an extremely useful party member. | |||
== Character Creation == | == Character Creation == | ||