King's Bounty: The Legend: Difference between revisions
Jump to navigation
Jump to search
m
no edit summary
No edit summary |
mNo edit summary |
||
Line 3: | Line 3: | ||
* The difficulty goes Mage < Paladin < Warrior, from easiest to hardest. However, Mages have the hardest time in the beginning, since you don't have many good spells and you don't have a lot of troops. Usually by the time you get to the Freedom Isles, the mage starts growing exponentially. Beeline for Higher Magic if you play mage. | * The difficulty goes Mage < Paladin < Warrior, from easiest to hardest. However, Mages have the hardest time in the beginning, since you don't have many good spells and you don't have a lot of troops. Usually by the time you get to the Freedom Isles, the mage starts growing exponentially. Beeline for Higher Magic if you play mage. | ||
* The Mind skill "Reserve" is important for all classes, letting you bring reserve troops with you for convenience and easier reinforcing. | * The Mind skill "Reserve" is important for all classes, letting you bring reserve troops with you for convenience and easier reinforcing, to the point that it was made a default feature in later games. | ||
* Doing missions for people usually puts new stuff in their shop, or at least adds reinforcements to their populations. Doing story missions makes troops available in your main castle, sometimes at unlimited population. | * Doing missions for people usually puts new stuff in their shop, or at least adds reinforcements to their populations. Doing story missions makes troops available in your main castle, sometimes at unlimited population. | ||
Line 21: | Line 21: | ||
* The humble "Trap" spell is useful even for a non-Mage as they're invisible to the AI and instantly end a unit's turn, delaying melee units a great deal. Also Snakes for example can strike at someone over a trap which will then stop the enemy as they try to attack them back. | * The humble "Trap" spell is useful even for a non-Mage as they're invisible to the AI and instantly end a unit's turn, delaying melee units a great deal. Also Snakes for example can strike at someone over a trap which will then stop the enemy as they try to attack them back. | ||
* Some spells work a bit differently from what you might imagine. "Sacrifice" gives permanent bonus units. "Fear" | * Some spells work a bit differently from what you might at first imagine. "Sacrifice" gives permanent bonus units. "Fear" prevents the use of many Talents even if the unit has valid targets to attack. "Kamikaze" can be cast on enemy units. "Divine Armor" doesn't give a flat Resistance boost but sets them to the designated value if they're lower (but not negative). | ||
[[Category:Games]] | [[Category:Games]] |