Pathfinder: Kingmaker: Difference between revisions

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* Pick advisors that match your own philosophies about management. They can quit if you disagree with them too often. If you run out of candidates for a position, mercenaries hired from Andoriel Eight Eyes can fill any role, but get a hefty -4 penalty.
* Pick advisors that match your own philosophies about management. They can quit if you disagree with them too often. If you run out of candidates for a position, mercenaries hired from Andoriel Eight Eyes can fill any role, but get a hefty -4 penalty.
* Put a Bulletin Board in every town ASAP. It's Lawful-exclusive and unarguably the best building in the game.
* Put a Bulletin Board in every town ASAP. It's Lawful-exclusive and unarguably the best building in the game.
* Keeping a healthy stockpile of BP is extremely important, as if it ever goes negative, your kingdom will get a '''permanent''' mood penalty.
* Keeping a healthy stockpile of BP is extremely important, as if it ever goes negative, even for a single day, your kingdom will get a '''permanent''' mood penalty.
* Short-term, always prioritize Problems over Opportunities. Your long-term priority is raising your kingdom's ranks, which add critical bonuses to that advisor's rolls.
* Short-term, always prioritize Problems over Opportunities. Your long-term priority is raising your kingdom's ranks, which add critical bonuses to that advisor's rolls.
* Getting high Divine unlocks Arcane, which in turn unlocks fast travel between towns with Mage's Towers and, later, Teleportation Circles.
* Getting high Divine unlocks Arcane, which in turn unlocks fast travel between towns with Mage's Towers and, later, Teleportation Circles.
* When you found a town, travel there right away and look for a named NPC. That will be one of your artisans.
* When you found a town, travel there right away and look for a named NPC. That will be one of your artisans.
* Save curse research for late-game, it doesn't have any effect until very, very near the end, and your advisor's time is better spent elsewhere    
* Save curse research for late-game, it doesn't have any effect until very, very near the end, and your advisor's time is better spent elsewhere


== DLC/Modding ==
== DLC/Modding ==
1,220

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