Pathfinder: Kingmaker: Difference between revisions
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* Turn-based mode is a little finicky, especially in regards to movement and range distances, but very effective. If it gets stuck, pausing and unpausing will usually fix it. | * Turn-based mode is a little finicky, especially in regards to movement and range distances, but very effective. If it gets stuck, pausing and unpausing will usually fix it. | ||
* Flanking works differently from PnP. A person is 'flanked' if two people are in melee with them. This makes sneak attack (melee and ranged) way more viable than your PnP experience would expect. | * Flanking works differently from PnP. A person is 'flanked' if two people are in melee with them. This makes sneak attack (melee and ranged) way more viable than your PnP experience would expect. | ||
* Try to keep rope on you at all times, you never know when it might come in handy. Also hold onto Tartuccio's Present and the | * Try to keep rope on you at all times, you never know when it might come in handy. Also hold onto Tartuccio's Present and the Nymph's Gift, as well as anything with a yellow circle in the background of the item image. | ||
* Save items that say a collector might want them, but things that say a merchant would want them are explicitly vendor trash. | * Save items that say a collector might want them, but things that say a merchant would want them are explicitly vendor trash. | ||
* When you're first starting out, Cure Light Wounds scrolls are a more weight-efficient and cost-effective way to patch up between fights than potions. Jhod sells a stack of 99 of them. | * When you're first starting out, Cure Light Wounds scrolls are a more weight-efficient and cost-effective way to patch up between fights than potions. Jhod sells a stack of 99 of them. |