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(Created page with "* Conserve fuel as much as possible - Raise the landing gear as soon as you lift off to reduce drag, start using the engineer's "Lean" ability as soon as you raise the landing...") |
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* If you don't like the 3 missions being offered in the mission tent, I think you can save, exit to main screen, and reload, and it should have a different ones (although I think there's only 4 or 5 total for every "tier" of progress though the missions) | * If you don't like the 3 missions being offered in the mission tent, I think you can save, exit to main screen, and reload, and it should have a different ones (although I think there's only 4 or 5 total for every "tier" of progress though the missions) | ||
* I'm pretty sure you can grind the same missions for extra cash, as long as you don't take the next plot-advancing one (usually the high risk critical mission), you can keep doing the lower-risk ones. | * I'm pretty sure you can grind the same missions for extra cash, as long as you don't take the next plot-advancing one (usually the high risk critical mission), you can keep doing the lower-risk ones. | ||
* Use hotkeys. Numbers select crew members, R tells gunners to reload, and you can hold shift to go to internal view temporarily. Other keys that you will use less often are F to tell someone to go to bed, and P to promote them to emergency pilot. | |||
* High altitude is your breather. Fighters can't follow you. You can't stay up there forever, but you can take a second to breathe, and tell your top and bottom gunners to reload (tail could probably reload as well, but nose won't have enough time until you get better O2 bottles, or if you had already carried an ammo pack up there) | |||
* Mark your enemies right away. It's a pain to do so once they get into range and start weaving around you, better when they are clustered on approach. | |||
* I'm not sure if this is controversial, but you might as well game wipe if the plane goes down, so saving money and space on survival gear and parachutes is fine. | |||
* Make sure you have at least a couple medkits and fire extinguishers on board, preferably at least one on the fore and aft sides of the plane. | |||
* Pilot is the only one that absolutely must stay in his seat. Navigator and radio are important but can be sent for repair jobs. Mechanic can run all around the place, as can the gunners of course. | |||
* The auto ammo feed guns are typically one damage level below the manual feed guns. As a result it can be helpful to put an auto in the fore and aft and manuals on the top and bottom, since the ammo supply is right outside of them and don't require walking. | |||
* Speccing your gunners into first aid or mechanics is a good idea for their second class choice. | |||
* Once your mechanic unlocks "Lean" fuel consumption then fuel falls way down the upgrade priority list. | |||
* The game will absolutely let you use the emergency dive at an altitude that will put you in the ground, don't trust it blindly. | |||
* Run recon photos if you can, you can't grind missions and the photos are worth a lot of money. | |||
* You can land your plane with no landing gear so that it explodes on the runway and it will still count. | |||
[[Category:Games]] | [[Category:Games]] |