Metro Exodus: Difference between revisions

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* Like in the previous games there is a hidden morality system that decides which ending you get. For the good ending help people, don't kill people who aren't obvious bad guys (red reticle), knock out the others (yellow reticle) when necessary and remain stealthy for as long as possible.
* Like in the previous games there is a hidden morality system that decides which ending you get. For the good ending help people, don't kill people who aren't obvious bad guys (red reticle), knock out the others (yellow reticle) when necessary and remain stealthy for as long as possible.


* Besides this morality system there are also various factors that decide what happens to some of your squadmates. The basics are - if you want your team to stick around, don't fight neutrals (highlighted in yellow when you aim at them). If possible, stealth right past them without knocking them out or getting shot at. If not possible, at least knock them out instead of killing them.
* Besides this morality system there are also various factors that decide what happens to some of your squadmates. You may want to read a guide for this, but the basics are - don't fight neutrals (non-bandit locals, highlighted in yellow when you aim at them). If possible, stealth right past them without knocking them out or getting shot at. If not possible, at least knock them out instead of killing them.
 
* Starting a New Game+ breaks a lot of "kill x enemies in fashion y" achievements. If you want to get those, I'd recommend replaying specific chapters.  


* NPCs are incredibly chatty and will talk forever. Listening to them is a big part of the game, you won't be constantly shooting.
* NPCs are incredibly chatty and will talk forever. Listening to them is a big part of the game, you won't be constantly shooting.
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* Many main-story stealth sections are based around advancing as far as you can without being detected to trigger a conversation that will make the enemies move on to more convenient spots.
* Many main-story stealth sections are based around advancing as far as you can without being detected to trigger a conversation that will make the enemies move on to more convenient spots.


* You can use your binoculars to scout out points of interest on the map. They will initially show up as question marks. Some of them will simply be a monster nest with one or two bodies that can be looted. It's not always worthwhile to clear out these nests just to get some scrap and the appropriate icon on the map.
* You can use your binoculars to scout out points of interest on the map (focus until the location you're looking at "sharpens" by loading in with more detail). They will initially show up as question marks. Some of them will simply be a monster nest with one or two bodies that can be looted. It's not always worthwhile to clear out these nests just to get some scrap and the appropriate icon on the map.


* Counterpoint - about 50% of monster nests have a weapon mod lying around, which may prove quite useful.  
* Counterpoint - about 50% of monster nests have a weapon mod lying around, which may prove quite useful.  
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* The Tikhar's explosive bullets (gained at the start of the desert level, TAB+R to switch ammo) annihilate spiders.
* The Tikhar's explosive bullets (gained at the start of the desert level, TAB+R to switch ammo) annihilate spiders.


* The Taiga chapter has a boss fight at two points. The first time is supposed to be a challenge, but can be skipped. Use a molotov cocktail on the boss (you can find some of those nearby) and then use the rope while he is distracted by the fire.  
* The Taiga chapter has a boss fight at two points. The first time is supposed to be a challenge, but can be skipped. Use a molotov cocktail on the boss (you can find some of those nearby) and then use the rope next to the gate while he is distracted by the fire.  


[[Category:Games]]
[[Category:Games]]
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