Fallout Tactics: Brotherhood of Steel: Difference between revisions

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* All skill are useful, and you will need most of them. Every character needs a combat skill, but don't go small arms on all, use a mix of big guns and energy weapons too.
* All skills are useful, and you will need most of them. Every character needs a combat skill, but don't go small arms on all, use a mix of big guns and energy weapons too.


* The doctor will probably be the most used character. You can't chug stimpaks like you did in F2, first aid and doctor is the best healing here. Sneak / lockpick / traps character is incredibly useful too, for scouting, clearing and setting traps.
* The doctor will probably be the most used character. You can't chug stimpaks like you did in F2, first aid and doctor is the best healing here. Sneak / lockpick / traps character is incredibly useful too, for scouting, clearing and setting traps.
* You can have a "skill monkey" character used only for bartering and gambling at the Brotherhood base.


* Different ammo types - don't waste AP bullets on unarmored targets, but don't try to shoot robots with regular bullets. This had a huge impact in F1 / F2, but here it's even worse.
* Different ammo types - don't waste AP bullets on unarmored targets, but don't try to shoot robots with regular bullets. This had a huge impact in F1 / F2, but here it's even worse.
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