Slay the Spire: Difference between revisions
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(Created page with "== Meta Gameplay == * You do not have to accept battle rewards, this includes cards. If none of the cards look like they will fit in your current deck, there is no drawback t...") |
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== Meta Gameplay == | == Meta Gameplay == | ||
* You do not have to accept battle rewards, this includes cards. If none of the cards look like they will fit in your current deck, there is no drawback to just not picking one. | * You do not have to accept battle rewards, this includes cards. If none of the cards look like they will fit in your current deck, there is no drawback to just not picking one. Remember, the more cards in your deck, the lower your chances of drawing any specific one. | ||
* Curses sound a lot more scary than they are, a lot of the time. Some of them just take up a card draw slot. But some do guaranteed damage which can be a pain. However, curses can be removed like any other card through events or at the merchant, so if you can get a juicy relic by taking a curse it can definitely be worth it. | * Curses sound a lot more scary than they are, a lot of the time. Some of them just take up a card draw slot. But some do guaranteed damage which can be a pain. However, curses can be removed like any other card through events or at the merchant, so if you can get a juicy relic by taking a curse it can definitely be worth it. | ||
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== Battles == | == Battles == | ||
* Block is more valuable than you might think, as making it to the end often comes down to effective damage mitigation. Cards that give Block + some additional benefit, or synergies that provide free Block while doing other things are frequently amongst the most useful in the game. A good basic rhythm is to shield up when the enemy attacks, and go on the offensive when there's a lull. | |||
* You can select hand cards with the number button row, which will save you a lot of hand movement and carpal bullshit when you play a load of cards in one turn. | * You can select hand cards with the number button row, which will save you a lot of hand movement and carpal bullshit when you play a load of cards in one turn. |