Warhammer 40,000: Chaos Gate - Daemonhunters: Difference between revisions

Created page with "* There is no %tohit. Ranged weapons hit for 100% damage, half if your target is in half cover, and 0 in case of full cover. There is also damage dropoff from 50% range. When you move, you can see your LoS and damage that you will do at your destination to every enemy in range. * Melee is more powerful than range, but you need a way to get close. * Overwatch will get your guys out of cover as they aim. * You get full Action Points when entering combat, and also when k..."
(Created page with "* There is no %tohit. Ranged weapons hit for 100% damage, half if your target is in half cover, and 0 in case of full cover. There is also damage dropoff from 50% range. When you move, you can see your LoS and damage that you will do at your destination to every enemy in range. * Melee is more powerful than range, but you need a way to get close. * Overwatch will get your guys out of cover as they aim. * You get full Action Points when entering combat, and also when k...")
(No difference)