Ultima Underworld II: Labyrinth of Worlds: Difference between revisions

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* There's no hand-holding. No quest journal, no arrows pointing the way. If you're not playing with a hint book by your side, you'll need to really think.
* There's no hand-holding. No quest journal, no arrows pointing the way. If you're not playing with a hint book by your side, you'll need to really think, or to make notes and listen to what people are saying.


* It's pretty hard. Easy difficulty is for the average guy, normal is for grognards.
* It's pretty hard. Easy difficulty is for the average guy, normal is for grognards.
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* When you look at a monster, if it is not hostile, do not attack.
* When you look at a monster, if it is not hostile, do not attack.
* Non-hostile creatures, they can often be aggroed by events, conversation choices, or taking their belongings ("you see a day-old piece of cheese belonging to a rat"). Look before you grab.


* After you clear the prison world, you have a choice of Killorn Keep or an ice world. Choose the former first.
* After you clear the prison world, you have a choice of Killorn Keep or an ice world. Choose the former first.
* Regarding Strength and other stats: IIRC there are few or no ways to improve them during the game; if you roll bad stats, just create a new character instead of pushing through (for Strength, 25+ is ok)
* Don't use the clunky command bar. Click & drag RMB is a far easier and more versatile option for interacting, LMB for looking around (1/2/3 for looking up/down). After some trial and error you might even get some early/clunky WAXD+mouselook.
* Shift-J is a standing long jump. The manual probably mentions it, but it's a lifesaver.
* Different types of weapons have different optimal attacks; e.g. for swords it's the bottom stabbing one.
* At some point (late-ish) during the game you'll get an Enchant Item spell. It's extremely powerful and stacks about a dozen times (upgrading the item all the way to Unsurpassed). If you cast it on a magical item, it'll upgrade the existing enchantment (damage, accuracy, etc.); if you cast on a mundane item, you'll get Toughness, which makes it lose durability more slowly. It's sometimes worth hoarding minor magical items to upgrade later.
* At some point during the game the castle servants will go on strike. Do try to appease them, otherwise you risk breaking an essential step of the main quest.


[[Category:Games]]
[[Category:Games]]

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