Battlefield 1: Difference between revisions

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* As a medic, always equip a syringe to revive downed comrades. If you're downed - check to see if any medics are nearby \ heading out to revive you, and don't skip right back into respawn. On the other hand, if you died in the middle of an enemy cluster, skip so that the medic isn't lured to his death. As a medic, you can Q-spot downed players to let them know you're coming to get them, but remember to check for enemies waiting to take you out before you rush to revive.   
* As a medic, always equip a syringe to revive downed comrades. If you're downed - check to see if any medics are nearby \ heading out to revive you, and don't skip right back into respawn. On the other hand, if you died in the middle of an enemy cluster, skip so that the medic isn't lured to his death. As a medic, you can Q-spot downed players to let them know you're coming to get them, but remember to check for enemies waiting to take you out before you rush to revive.   


* You can pick up fallen weapons to switch to the dead guy's kit. Helps when you're out of ammo \ want to switch classes. In addition - ammo \ supply crates stick around even if you switch classes, until destroyed \ until you die. Tripwires and mines stick around even after you die (in general, not just for switched kits).  
* You can pick up fallen weapons to switch to the dead guy's kit. Helps when you're out of ammo \ want to switch classes. In addition - ammo \ health crates stick around even if you switch classes, until destroyed \ until you die. Tripwires and mines stick around even after you die (in general, not just for switched kits).  
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[[Category:Games]]
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