The Elder Scrolls III: Morrowind: Difference between revisions

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* A list of differences between Morrowind and Oblivion is available [http://www.uesp.net/wiki/Morrowind:Morrowind_for_Oblivion_Players here].
* A list of differences between Morrowind and Oblivion is available [http://www.uesp.net/wiki/Morrowind:Morrowind_for_Oblivion_Players here].


* If you pick alot of skills that get used often, and automatically you will level way fast, which isn't necessarily a good thing. (acrobatics, athletics, sneak)
* If you pick a lot of skills that get used often, and automatically you will level way fast, which isn't necessarily a good thing. (acrobatics, athletics, sneak)


* Redguard is by far the best race with their weapon bonuses. Some may disagree, but I found magic other than alchemy and restoration pretty worthless. You are pretty much always better off just whacking stuff to death. On thing note however, some key spells you will need are Mark/Recall (for getting back to your cache when you are over burdened with loot) and soul trap.
* Redguard is by far the best race with their weapon bonuses. Some may disagree, but I found magic other than alchemy and restoration pretty worthless. You are pretty much always better off just whacking stuff to death. On thing note however, some key spells you will need are Mark/Recall (for getting back to your cache when you are over burdened with loot) and soul trap.


* In place of spells, always carry potions (healing, etc) that produce the desired effect since they can be used durning a pause in the middle of the battle. Alchemy is an excellent way of getting potions cheaply.
* In place of spells, always carry potions (healing, etc) that produce the desired effect since they can be used during a pause in the middle of the battle. Alchemy is an excellent way of getting potions cheaply.


* Be sure to join the mages guild for the free teleports (or is it just cheaper?) and do a lot of side quests in between every main quest you do to level up and get better gear.
* Be sure to join the mages guild for the free teleports (or is it just cheaper?) and do a lot of side quests in between every main quest you do to level up and get better gear.
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* Save before entering unknown territory. There's a chance you'll get killed by monsters three times your level.
* Save before entering unknown territory. There's a chance you'll get killed by monsters three times your level.


* Explore every new ruin you find. There's susally some awesome treasure.
* Explore every new ruin you find. There's usually some awesome treasure.


* Leave the netches alone until you are told to. They look like scary monsters but are tame.
* Leave the netches alone until you are told to. They look like scary monsters but are tame.
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* After you generate your character, turn to the right (assuming you're facing the Census and Excise guy who you were talking to) and head to the shelves. There is a limeware platter on that shelf that's worth 650 drakes. Pick it up. The Imperial Legionnaire in the room will be alerted to your thievery, so drop the platter on the ground before he talks to you. He'll let you off the hook "just this one time," so pick the platter back up and then head into the next room. Pick up the dagger and all the expensive shit in the room. This includes all the tableware on the table, as well as the plates and bottles of Sujamma(?) on the shelf behind the table. Continue through to the next building and talk to Sellus Gravius. Get the Ring of Healing in the barrel outside. Give Fargoth his ring. Go to Arrile's Tradehouse and sell off all that shit you nicked. He'll give you a good deal because his disposition will be super high after you help Fargoth. Go to the second floor of Arrile's Tradehouse. Talk to Hrikksar Flat-Foot. He'll give you a quest to take Fargoth's stuff. Do the quest, but don't talk to Hrikksar when you've completed it. You now have a ton of money to spend on penny whistles and moon-pie. Enjoy the rest of the beginning of the game with a small fortune in your pocket.
* After you generate your character, turn to the right (assuming you're facing the Census and Excise guy who you were talking to) and head to the shelves. There is a limeware platter on that shelf that's worth 650 drakes. Pick it up. The Imperial Legionnaire in the room will be alerted to your thievery, so drop the platter on the ground before he talks to you. He'll let you off the hook "just this one time," so pick the platter back up and then head into the next room. Pick up the dagger and all the expensive shit in the room. This includes all the tableware on the table, as well as the plates and bottles of Sujamma(?) on the shelf behind the table. Continue through to the next building and talk to Sellus Gravius. Get the Ring of Healing in the barrel outside. Give Fargoth his ring. Go to Arrile's Tradehouse and sell off all that shit you nicked. He'll give you a good deal because his disposition will be super high after you help Fargoth. Go to the second floor of Arrile's Tradehouse. Talk to Hrikksar Flat-Foot. He'll give you a quest to take Fargoth's stuff. Do the quest, but don't talk to Hrikksar when you've completed it. You now have a ton of money to spend on penny whistles and moon-pie. Enjoy the rest of the beginning of the game with a small fortune in your pocket.


* Another way to make money: Ajira in the Balmora Mages Guild will give you a quest to replace Galbedir's lesser soulgem with a fake one. When you get to Galbedir's desk, take all the soulgems and the limeware platter sitting on top of the desk as well. Sell them off to Creeper in Caldera over time for a few installments of 5,000 drakes. Exit the town, and head north along the coast line. Before long you'll find a dead body. Search it, take everything it has, and go back to the guy who creates your character class. He'll offer you a reward if you kill the murderer so go to one of the little shaks and talk to the occupant about the murder. One of them will say he did it so kill him and return. Say hello to an extra $500! Get the ring and return it to the woman who lives in the lighthouse for two free healing potions.
* Another way to make money: Ajira in the Balmora Mages Guild will give you a quest to replace Galbedir's lesser soulgem with a fake one. When you get to Galbedir's desk, take all the soulgems and the limeware platter sitting on top of the desk as well. Sell them off to Creeper in Caldera over time for a few installments of 5,000 drakes. Exit the town, and head north along the coast line. Before long you'll find a dead body. Search it, take everything it has, and go back to the guy who creates your character class. He'll offer you a reward if you kill the murderer so go to one of the little shacks and talk to the occupant about the murder. One of them will say he did it so kill him and return. Say hello to an extra $500! Get the ring and return it to the woman who lives in the lighthouse for two free healing potions.


* If you have Tribunal installed, rest just outside of town until an assasin attacks you. Kill him (or run to some guards and let them do the dirty work) and take the assasin's gear. It's worth about a grand or so.
* If you have Tribunal installed, rest just outside of town until an assasin attacks you. Kill him (or run to some guards and let them do the dirty work) and take the assasin's gear. It's worth about a grand or so.
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