Metal Gear Solid V: The Phantom Pain: Difference between revisions

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* Named areas on the map usually have an anti-air radar that looks like a trailer with a giant dish on top. They're not the same as the comm units which are platforms with a little radar on top. Destroying them lets your helicopter land closer which is useful during side ops.
* Named areas on the map usually have an anti-air radar that looks like a trailer with a giant dish on top. They're not the same as the comm units which are platforms with a little radar on top. Destroying them lets your helicopter land closer which is useful during side ops.


* You change your helicopter on the customize screen of motherbase. It took me a while to figure this out as I kept looking in the vehicle section of the loadout.
* Changing to a higher level helicopter is done from the "Customize" menu in the ACC or Mother Base.


* Pressing triangle/Y while prone plays dead but it somehow reduces your profile to nothing. At night, enemies will practically step over you.
* Pressing triangle/Y while prone plays dead but it somehow reduces your profile to nothing. At night, enemies will practically step over you.
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* You can't complete all the objectives on some missions on your first attempt. Some require tools you won't acquire until much, much, later on like the Cargo Fulton.
* You can't complete all the objectives on some missions on your first attempt. Some require tools you won't acquire until much, much, later on like the Cargo Fulton.
* Try out all your tools in various ways, for example smoke grenades can be used for concealment, but also to help take out a group of unsuspecting enemies while they're distracted or incapacitated by one.
* It's worth interrogating guards whenever possible, since often they'll permanently mark things like resource locations and hidden diamonds on your map. The "Capture a Russian interpreter" side op is worth doing early to understand the Soviet soldiers.
* Knocking people out before fultoning them stops them from shouting for help, attracting less attention.
* In freeroam you can return to the chopper instantly from the pause menu without having to call one in. Make sure to get to a checkpoint first though.
* Riding an enemy vehicle out of the hot zone after finishing a mission counts as capturing that vehicle even before you can start fultoning them.
* Long-range headshots with the tranquilizer gun (i.e. ones fired outside its "red aiming reticle" range) are both an effective way to take out helmetless guards safely, and on missions also worth an easy +2000 points from the score bonuses of a headshot and a Tactical Takedown.
* The game is very lenient about what counts as a "kill" for scoring purposes. Lethal things that do not count as kills include amongst other things deaths by barrels or vehicles exploding, watchtower collapses, friendly fire, getting drowned, or falling/getting tossed off a lethal height. Destroying "closed" vehicles like gunships or APCs also don't count as kills.
* Watching the distances from which guards react to various things makes it easier to avoid surprises and plan stealthy approaches. For example the sound of an unconscious guard getting fultoned will usually get investigated from 30 meters away even if no one can see it, useful for luring out more balloon victims.
* One of the prisoners in the main mission 10 ("Angel with Broken Wings") is always a Transportation Specialist which is the skill that unlocks fultoning heavy equipment and vehicles, making the mission and his rescue worth prioritizing before the rest.
* Enemies have less time to react to grenades if you throw them in a longer arc.
* Destroying certain base infrastructure like communications equipment or power systems in a base will have them remain disabled for a time even if you initiate a new mission there afterwards. This does not apply to base equipment tied to mission objectives, and only anti-air radars will remain destroyed indefinitely.
* It's worth visiting Mother Base occasionally for various events and such, especially as you build up new facilities. Some items including rough diamonds can also be found there, and interrogating the staff there can give you their locations as well as various tips.


[[Category:Games]]
[[Category:Games]]
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