Fallout 3: Difference between revisions

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==Character Building==
==Character Building==


===Attributes===
'''Attributes'''


* Charisma is fairly useless as Speech checks are far more frequent in dialogue than Charisma checks and you can simply tag Speech if you want to be good at talking.  
* Charisma is fairly useless as Speech checks are far more frequent in dialogue than Charisma checks and you can simply tag Speech if you want to be good at talking.  
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* Intelligence is useful on any character as skill points are valuable no matter the build.
* Intelligence is useful on any character as skill points are valuable no matter the build.


===Skills===
'''Skills'''


* Tag whatever skills you believe to be useful at the start, safe choices include at least one weapon skill and Lockpicking/Science. You have the chance to readjust your character build after finishing the tutorial.
* Tag whatever skills you believe to be useful at the start, safe choices include at least one weapon skill and Lockpicking/Science. You have the chance to readjust your character build after finishing the tutorial.
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* The Repair skill is very useful, though you will eventually encounter NPCs who can repair anything to 100% if you can afford it. Also, unique weapons can also be repaired with their mundane counterparts and vice versa.
* The Repair skill is very useful, though you will eventually encounter NPCs who can repair anything to 100% if you can afford it. Also, unique weapons can also be repaired with their mundane counterparts and vice versa.


===Perks===
'''Perks'''


* The perks providing extra skills points upon level ups (Educated) and from books (Comprehension) are both worth taking early. Other skill point (and experience) increasing perks tend to be skippable.
* The perks providing extra skills points upon level ups (Educated) and from books (Comprehension) are both worth taking early. Other skill point and experience increasing perks tend to be skippable.


* While Bloody Mess can be funny, everything exploding into chunks can make looting enemy groups a chore.
* While Bloody Mess can be funny, everything exploding into chunks can make looting enemy groups a chore.
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