The Legend of Zelda: Tears of the Kingdom: Difference between revisions

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* While using Ultrahand you can press ZL to reset the object's rotation, at least it says reset but it really just tries to lay it flat, it's still handy for certain things and it's easy to miss this.
* While using Ultrahand you can press ZL to reset the object's rotation, at least it says reset but it really just tries to lay it flat, it's still handy for certain things and it's easy to miss this.
* Don't write off rewind as a niche puzzle ability, it's every bit a part of your open world toolkit as the other abilities and should be experimented with. It'll make objects re-trace whatever path they took though the air, even if they're no longer connected to anything, and the range is surprisingly long so it can be used for recovering stuff that falls down a hill even if it's mundane things like monster parts.
* Don't sleep too long on unlocking the great fairy pod once you run into one the first time. Most armor you find will have a similarly low defense rating value and even the cheap first level upgrades will roughly double it. Once you unlock the first one, they'll be marked on the map and you can work on the rest whenever you want.
* The stamina cost for shooting an arrow while in the air is per shot now rather than being consumed over time. Take time to aim and don't spam shots.


[[Category:Games|Legend of Zelda: Tears of the Kingdom]]
[[Category:Games|Legend of Zelda: Tears of the Kingdom]]

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