Deus Ex: Human Revolution: Difference between revisions

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* Yes, there are some useless augs. The stealth enhancers and hacking analyzers are all total crap, while the flash suppressant, gas immunity, and sprint boosters are marginal at best.
* Yes, there are some useless augs. The stealth enhancers and hacking analyzers are all total crap, while the flash suppressant, gas immunity, and sprint boosters are marginal at best.


* If you plan to do a completely non-lethal takedown run of the game a) bosses don't count and b) the intro where you only have a gun, it tells you how to kill people, and gives you no non-lethal options does count.
* If you plan to do a completely non-lethal takedown run of the game, a) bosses don't count and b) the intro where you only have a gun, it tells you how to kill people, and gives you no non-lethal options '''does''' count.


* Though the non-lethal achievement is a bit buggy, in theory if you don't get experience for killing people, they don't count as a kill for the achiev. That means people caught in a bot explosion / people who somehow manage to kill themselves.
* Though the non-lethal achievement is a bit buggy, in theory if you don't get experience for killing people, they don't count as a kill for the achievement. That means people caught in a bot explosion / people who somehow manage to kill themselves.


* Your last unit of energy automatically recharges, but only the last unit. Getting the faster recharge aug just makes that last point recharge faster.
* Your last unit of energy automatically recharges, but only the last unit. Getting the faster recharge aug just makes that last point recharge faster.


* The casie aug unlocks a couple more dialog options so if you wanna talk your way out/into stuff consider getting it.
* The CASIE aug unlocks a couple more dialog options, so if you wanna talk your way out/into stuff consider getting it.


* The bosses are bullet sponges. They are not, however, explosive sponges. A bunch of mines/ grenades / gas canisters will ruin their day.
* The bosses are bullet sponges. They are not, however, explosive sponges. A bunch of mines/grenades/gas canisters will ruin their day.


* On the same note, the Typhoon augmentation ruins bosses in 2-3 activations. It's also instantaneous and makes Jansen invulnerable for the duration.  
* On the same note, the Typhoon augmentation ruins bosses in 2-3 activations. It's also instantaneous and makes Jensen invulnerable for the duration.  


* The third boss will <div class="spoiler">counter your takedown attempts and do a lot of damage - UNLESS he's jumping over a wall as you do the takedown, in which case it's an instant win button.</div>
* The third boss will <div class="spoiler">counter your takedown attempts and do a lot of damage - UNLESS he's jumping over a wall as you do the takedown, in which case it's an instant win button.</div>


* During the last bossfight, the mounted gun turrets are invincible.
* During the last boss fight, the mounted gun turrets are invincible.


* The non-lethal takedown is the most xp efficient way of dealing with enemies, at 50 xp per downed bad guy (125 for two guys at once with the double takedown upgrade). The next most efficient way is a headshot from the tranquilizer rifle (30 xp for a non-lethal takedown + 10 xp for a headshot). Whether you're going for the pacifist achievement or are trying to maximize your praxis kits, these are your best options.
* The non-lethal takedown is the most xp efficient way of dealing with enemies, at 50 xp per downed bad guy (125 for two guys at once with the double takedown upgrade). The next most efficient way is a headshot from the tranquilizer rifle (30 xp for a non-lethal takedown + 10 xp for a headshot). Whether you're going for the pacifist achievement or are trying to maximize your Praxis kits, these are your best options.


* You can backtrack through any mission / hostile area. So you can stealth your way through up to (and including) the boss, get all the ghost and no-alarm experience, then go all the way back to the start to knock everyone out and loot all the stuff (the exception being Sarif's manufacturing, where you can't knock people out after the boss, but can still loot stuff and get exploration xp).
* You can backtrack through any mission / hostile area. So you can stealth your way through up to (and including) the boss, get all the ghost and no-alarm experience, then go all the way back to the start to knock everyone out and loot all the stuff (the exception being Sarif's manufacturing, where you can't knock people out after the boss, but can still loot stuff and get exploration xp).


* You get "Ghost" xp if you get to your goal without any human or bot enemies being sure they saw you ("Hostile" status), any cameras going red, or any enemies seeing a body. ANY bodies spotted by the enemy that send them into "alarmed mode", including bodies the player didn't cause, will void the ghost xp.
* You get "Ghost" xp if you get to your goal without any human or bot enemies being certain they saw you (i.e. going into "Hostile" status), any cameras going red, or any enemies seeing a body. ANY bodies spotted by the enemy that send them into "alarmed mode", including bodies the player didn't cause, will void the ghost xp.


* You will visit Detroit and Hengsha twice each. Any side missions you didn't complete the first time will be gone the second time. Other than that, nothing else changes. If you didn't get a goodie cache the first time, it will be there on your second visit.
* You will visit Detroit and Hengsha twice each. Any side missions you didn't complete the first time will be gone the second time. Other than that, nothing else changes. If you didn't get a goodie cache the first time, it will be there on your second visit.
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* In Detroit, stay away from the Convention Center until the plot sends you there. You'll get in a pointless fight if you go there early.
* In Detroit, stay away from the Convention Center until the plot sends you there. You'll get in a pointless fight if you go there early.


* Breaking through walls unlocks a lot of new routes in the game so its surprisngly not worthless.
* Breaking through walls unlocks a lot of new routes in the game so its surprisingly not worthless.


* The punch-through-walls aug costs one Praxis, and there are *two* places where breaking a wall gets you a Praxis kit, so it's a no-brainer. (You can break weakened walls without the aug, but they're not highlighted, so that may or may not be considered cheating).
* The punch-through-walls aug costs one Praxis, and there are *two* places where breaking a wall gets you a Praxis kit, so it's a no-brainer. (You can break weakened walls without the aug, but they're not highlighted, so that may or may not be considered cheating).
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* Anything that damages or destroys a camera will trigger an alarm - with the exception of an EMP blast. Anything at all that damages a laser will trigger an alarm.
* Anything that damages or destroys a camera will trigger an alarm - with the exception of an EMP blast. Anything at all that damages a laser will trigger an alarm.
* Lasers can shoot though transparent bulletproof glass.


[[Category:Games]]
[[Category:Games]]
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