Legend of Grimrock: Difference between revisions

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* Bows/crossbows take both hands - one for the bow, the other for the arrows.
* Bows/crossbows take both hands - one for the bow, the other for the arrows.


* If your torch is running low (you can tell by the icon), you can switch it up with a torch from the wall. Wall torches give the same illumination regardless, and never go out while they are on the wall.  
* If your torch is running low (you can tell by the icon), you can switch it up with a torch from the wall. Wall torches give the same illumination regardless of their condition, and never go out while they are on the wall.  


* Don't just sit there are take punishment from enemies. Dodging around and kiting enemies isn't cheesing the combat - it will become necessary later on.
* Don't just sit there are take punishment from enemies. Dodging around and kiting enemies isn't cheesing the combat - it will become necessary later on.
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* Earth magic is really poison magic. No earthquake spells here. It has its place, but some people feel calling it 'earth' magic is misleading and end up disappointed.
* Earth magic is really poison magic. No earthquake spells here. It has its place, but some people feel calling it 'earth' magic is misleading and end up disappointed.


* Don't cast spells at a wall, or a closing door. It will blow up in your face real good.
* Don't cast spells at a wall, or a closing door, or they will blow up in your face real good.


* You can 'throw' objects in three different ways, and each of them become relevant for puzzles. In ascending order of distance: you can drop an object (bring it to the lower part of the screen and release it), you can toss an object (bring it to the upper part of the screen and release it), and you can hurl an object (equip it in one of your hands and right-click it). There is at least one puzzle that you may think you can solve by the second method, but you're just a little short, distance-wise. Use the third and it'll be okay.  
* You can 'throw' objects in three different ways, and each of them can be relevant for puzzles. In ascending order of distance: you can drop an object (bring it to the lower part of the screen and release it), you can toss an object (bring it to the upper part of the screen and release it), and you can hurl an object (equip it in one of your hands and right-click it). There is at least one puzzle that you may think you can solve by the second method, but you're just a little short, distance-wise. Use the third and it'll be okay.  


* There is no store or anything like that, so just drop anything you don't need. Food becomes more scarce later in the game, so don't use up valuable inventory on weapons you've progressed past. Again, keep a rock or two around. Early in the dungeon you may find a bone necklace that doesn't seem to do anything, but hang on to that, too.
* There is no store or anything like that, so just drop anything you don't need. Food becomes more scarce later in the game, so don't use up valuable inventory on weapons you've progressed past. Again, keep a rock or two around. Early in the dungeon you may find a bone necklace that doesn't seem to do anything, but hang on to that, too.
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* Evasion is generally better than protection, as protection doesn't really reduce damage by that much where evasion avoids it entirely. That being said, there's only enough equippables in the game to have one person leaning on evasion.
* Evasion is generally better than protection, as protection doesn't really reduce damage by that much where evasion avoids it entirely. That being said, there's only enough equippables in the game to have one person leaning on evasion.


* No matter what you pick, if you focus on one skill per character you will probably reach level 50 in it by endgame but not much moreso.
* No matter what you pick, if you focus on one skill per character you will probably reach level 50 in it by endgame, but not much more.


* If you're using a guide (even just for secrets) don't bother weighing yourself down with too much food. The hunger meter is paced such that you're expected to spend a lot of time figuring out and failing at puzzles. Also, hunger is a 3-stage affair where as long as it's in the green you have no problems, so it's not something you need to micro-manage too much.
* If you're using a guide (even just for secrets) don't bother weighing yourself down with too much food. The hunger meter is paced such that you're expected to spend a lot of time figuring out and failing at puzzles. Also, hunger is a 3-stage affair where as long as it's in the green you have no problems, so it's not something you need to micro-manage too much.


[[Category:Games]]
[[Category:Games]]
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