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* You can go to and from your camp without resting at any non-combat time, so don't horde junk in your inventory, just send your 50 daggers to your camp til it's time to sell them. | * You can go to and from your camp without resting at any non-combat time, so don't horde junk in your inventory, just send your 50 daggers to your camp til it's time to sell them. | ||
* As you pick up magic items, keep some decent spare items in the stash for new party members. Doesn't need to be a lot. | |||
* Don't underestimate the power of bonus actions. Shove and any spell or ability that can be used as a bonus action is well worth using. | |||
* You can jump as a bonus action if you have moved 3 feet or less - move farther and it costs a normal action | |||
* Each class gets a feat at level 4 and +1 to proficiency at level 5. So if you want to multi-class, wait until those breakpoints. | |||
* A single class character is plenty good, no need to multi-class metagame unless you want to do it for roleplaying reasons or flavour. | |||
* Throwing a potion applies the affect to everyone in the area, whether it's positive or negative. This applies to healing potions too. | * Throwing a potion applies the affect to everyone in the area, whether it's positive or negative. This applies to healing potions too. |