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* When you start dealing with Blightrot, you only need one Purging Fire per cyst. This is never spelled out anywhere. | * When you start dealing with Blightrot, you only need one Purging Fire per cyst. This is never spelled out anywhere. | ||
* The firekeeper assigned at your initial hearth gives a bonus based on their race, described when you mouseover their profile after assigning them. Humans slow the queen's impatience build-up, beavers reduce hearth fuel consumption, lizards give a small global resolve bonus, harpies increase item carrying capacity and foxes reduce hostility by an amount based on how many glades were opened up. Harpies are the most generically useful, but expect to shuffle firekeepers around mid-game based on situation. | |||
* Most recipes in this game are flexible with ingredients, but biscuits and pies will specifically need flour. You can't produce flour on your own unless you pick a building that can make it during one of the blueprint choices, so keep that in mind when sorting out food. | |||
*This is one of those games I would say to never stop poking at the UI, there's a lot of info and stuff going on but not every tool gets explained. Some useful ones: | |||
** For which resources are on a given map, the overworld map will show it on the Conditions tab for the left side panel. While managing the town, it'll be shown in the Esc. menu and mousing over the little icon next to the portrait when picking blueprints will show it too. | |||
** Holding ALT will show assigned workers and racial bonuses for every building and let you swap them around more easily. Scroll wheel will change the race being assigned with left click and right-click empties the slot. | |||
** The book in the upper right is the recipes tab. This'll let you browse recipes you have access to, so you can do things like set global limits on goods you don't need an infinite number of or manage production buildings without having to find the building on the map first. | |||
[[Category:Games]] | [[Category:Games]] |