Jagged Alliance 3: Difference between revisions

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* Operations go a lot faster if there are 2 people on it. They go faster if someone has high related skills. They go faster again if someone has a trait that improves the speed of operations. So if you wanted a separate squad that does militia training because you're main squad is doing the fighting Hitman and Wolf would be a good duo
* Operations go a lot faster if there are 2 people on it. They go faster if someone has high related skills. They go faster again if someone has a trait that improves the speed of operations. So if you wanted a separate squad that does militia training because you're main squad is doing the fighting Hitman and Wolf would be a good duo


* You can put people in overwatch before combat starts. So it could go stealth kill, stealth kill, oh fuck they noticed that, oh they all got destroyed in round 0. There are in general more than 1 attacks possible for an overwatch so overwatch is very action point efficient.  
* You can put people in overwatch before combat starts. So it could go stealth kill, stealth kill, oh no they noticed that, oh they all got destroyed in round 0. There are in general more than 1 attacks possible for an overwatch so overwatch is very action point efficient.  


* LMGs are god when it comes to overwatch. The merc goes into prone, the overwatch cone is enormous and they will absolutely shred anyone in the cone and anyone standing near them and you get an enormous amount of overwatch shots. The only downside is it does eat ammo. They're fantastic when you're heavily outnumbered.  
* LMGs are god when it comes to overwatch. The merc goes into prone, the overwatch cone is enormous and they will absolutely shred anyone in the cone and anyone standing near them and you get an enormous amount of overwatch shots. The only downside is it does eat ammo. They're fantastic when you're heavily outnumbered.  

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