Arcanum: Of Steamworks And Magick Obscura: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
Line 35: Line 35:
* If you're a mage, get Harm.
* If you're a mage, get Harm.


* Fighting fucking hard enemies? Have Harm ready and turn the battle on to free time and rapid-fire Harm as the enemy runs at you. You'll attack a lot faster and far, far more often than turn based.
* Fighting hard enemies? Have Harm ready and turn the battle on to free time and rapid-fire Harm as the enemy runs at you. You'll attack a lot faster and far, far more often than turn based.


* Even if you're going tech, get teleport. It is so damned useful.
* Even if you're going tech, get teleport. It is so damned useful.
Line 99: Line 99:
* Keep in mind that magically unlocking something will make a noise, and anyone nearby will hear it. This means if you're trying to rob someone or break into someplace, it will be VERY difficult to do without getting caught. Lockpicking, on the other hand, is almost entirely silent, and you can enter Prowl mode (even if you have no points in it) well enough to avoid being caught by sleeping people.
* Keep in mind that magically unlocking something will make a noise, and anyone nearby will hear it. This means if you're trying to rob someone or break into someplace, it will be VERY difficult to do without getting caught. Lockpicking, on the other hand, is almost entirely silent, and you can enter Prowl mode (even if you have no points in it) well enough to avoid being caught by sleeping people.


* Guns are awesome, but only the good ones you'll get later / have to know where to find. I usually don't even bother putting points into Firearms/Perception/Gun Smithy until at least level 25 or so. Before that, guns are just heavy and bullets are expensive and you can't shoot worth shit. Just suck it up and go melee for the first half of the game.
* Guns are awesome, but only the good ones you'll get later / have to know where to find. I usually don't even bother putting points into Firearms/Perception/Gun Smithy until at least level 25 or so. Before that, guns are just heavy and bullets are expensive and you can't shoot well. Just suck it up and go melee for the first half of the game.


* As a gunfighter, hoard the following items: saltpeter/charcoal (for bullets), looking glasses, marksman rifles, mithril, charges, and corrosive acid. Everything else can be found pretty easily.
* As a gunfighter, hoard the following items: saltpeter/charcoal (for bullets), looking glasses, marksman rifles, mithril, charges, and corrosive acid. Everything else can be found pretty easily.

Navigation menu