X-Com: UFO Defense: Difference between revisions
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==Between Missions== | ==Between Missions== | ||
* Your primary objective is shooting down and recovering UFOs. This is both how you get the most money, and how you keep yourself in the council's good graces. | * Your primary objective is shooting down and recovering UFOs. This is both how you get the most money, and how you keep yourself in the council's good graces. | ||
* Remember that anything you physically destroy during battle (like UFO parts) is stuff you won't get to research/sell though, so go easy on the explosives inside the UFO. | |||
* Build an Alien Containment facility ASAP. A lot of the tech tree is trapped behind capturing aliens alive. (A rush of rookies with stun rods are your likely first source for these.) | * Build an Alien Containment facility ASAP. A lot of the tech tree is trapped behind capturing aliens alive. (A rush of rookies with stun rods are your likely first source for these.) | ||
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* Save at least one of each thing you find to research, never sell the last unit of some item unless you've researched it first. | * Save at least one of each thing you find to research, never sell the last unit of some item unless you've researched it first. | ||
* If there's a suspicious uptick of UFO activity in a certain area it may be an alien base, send a Skyranger (longer loiter time than fighters) to patrol that point (one fuel tank of patrolling is plenty of time to reveal the base if there is one). | |||
[[Category:Games]] | [[Category:Games]] |