X-Com: UFO Defense: Difference between revisions

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==Between Missions==
==Between Missions==
* Your primary objective is shooting down and recovering UFOs. This is both how you get the most money, and how you keep yourself in the council's good graces.
* Your primary objective is shooting down and recovering UFOs. This is both how you get the most money, and how you keep yourself in the council's good graces.
* Remember that anything you physically destroy during battle (like UFO parts) is stuff you won't get to research/sell though, so go easy on the explosives inside the UFO.


* Build an Alien Containment facility ASAP. A lot of the tech tree is trapped behind capturing aliens alive. (A rush of rookies with stun rods are your likely first source for these.)  
* Build an Alien Containment facility ASAP. A lot of the tech tree is trapped behind capturing aliens alive. (A rush of rookies with stun rods are your likely first source for these.)  
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* Save at least one of each thing you find to research, never sell the last unit of some item unless you've researched it first.
* Save at least one of each thing you find to research, never sell the last unit of some item unless you've researched it first.
* If there's a suspicious uptick of UFO activity in a certain area it may be an alien base, send a Skyranger (longer loiter time than fighters) to patrol that point (one fuel tank of patrolling is plenty of time to reveal the base if there is one).


[[Category:Games]]
[[Category:Games]]
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