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(Created page with "* You don't need to have played My Time at Portia first, but Sandrock has enough QoL improvements over it that it might be tough playing Portia after Sandrock. * This game is a marathon, not a sprint. You'll have plenty of time to explore and mess around with things even if you finish every mission as soon as it pops up. * If you find that days are going by too fast or too slow, you can adjust the rate that time passes in the game settings. Just know that crafting time...") |
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* Partway through the story there will be a 'point of no return' warning. It does lead to a big plot beat, but you won't be locked out of your workshop or anything. | * Partway through the story there will be a 'point of no return' warning. It does lead to a big plot beat, but you won't be locked out of your workshop or anything. | ||
* The Research UI has TWO tabs. The second tab has important stuff on it, like your workbench upgrades, and Forging and Tailoring machines. | |||
* You can keep most things in your chest and still hand them over for commissions and quests. And I think rebuilding Relics. Bait of fishing has to be in your pockets though. as does ammo. | |||
* If you think you have the right items for a commission, and the mission list disagrees they probably want the item at a higher quality, a Refiner can let you use gems and similar materials to raise the quality of items. | |||
* A few perks have the wrong (old?) names for things. Notable the perk for "Mineral Filtrator resources decreased by 1" is actually for the Ore Refinery. | |||
[[Category:Games]] | [[Category:Games]] |