X-Com: Apocalypse: Difference between revisions

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* Avoid ground vehicles, they're pointless.
* Avoid ground vehicles, they're pointless.


* Try to stay on the good side of the transport companies, along with Marsec and Megapol at all costs. Having them go hostile is very, very annoying as you wont be able to move shit around without serious micromanaging. Despite what people may tell you, most of the factions are just there for flavour and don't have any "secret" affect on anything. They were supposed to. They were even described as such at first by Micropose, but they never bothered to implement and were supposed to patch it all in later (which they failed to do).
* Try to stay on the good side of the transport companies, along with Marsec and Megapol at all costs. Having them go hostile is very, very annoying as you wont be able to move things around without serious micromanaging. Despite what people may tell you, most of the factions are just there for flavour and don't have any "secret" affect on anything. They were supposed to. They were even described as such at first by Micropose, but they never bothered to implement and were supposed to patch it all in later (which they failed to do).


* In terms of ground combat, you're on your own but I'll give you a tip: If you're playing in real-time ground combat, you might as well be playing in 'Easy Win Mode.' So if you need to win a critical ground attack mission, switch to real-time because the AI in real-time is incapable of doing anything but run at your guys in a straight line. Now all you have to do is find a choke point, or simply sit out in the open, with three rows of guys in three lines (one row standing, the one in front kneeling, the one in front of that prone), set the speed to fastest and go make yourself a cup of tea. Try to make sure the kneeling guys have some long distance, accurate weapons, and give everyone else two auto-weapons in each hand, and watch the fireworks.
* In terms of ground combat, you're on your own but I'll give you a tip: If you're playing in real-time ground combat, you might as well be playing in 'Easy Win Mode.' So if you need to win a critical ground attack mission, switch to real-time because the AI in real-time is incapable of doing anything but run at your guys in a straight line. Now all you have to do is find a choke point, or simply sit out in the open, with three rows of guys in three lines (one row standing, the one in front kneeling, the one in front of that prone), set the speed to fastest and go make yourself a cup of tea. Try to make sure the kneeling guys have some long distance, accurate weapons, and give everyone else two auto-weapons in each hand, and watch the fireworks.


* Final Tip is this: The Cult of Sirius is always hostile to you and sooner or later you'll piss someone off or the aliens will subvert some organization against you. If you want to cripple a Corporation, you have to bankrupt it. You could try doing that through raids, but the fastest way to do it is to level their buildings and eat the 'government funding penalty' you'll get hit with for destroying the city. This is because most corporations have a few fragile looking structures, and with a powerful missile, you can usually collapse the whole structure on the map - the chain reactions are usually powerful and the gravity so slow that they'll launch their vehicles the moment you attack, only to have them crushed by falling debris. A good attack can set the company back to having negative millions of dollars - they'll be incapable of buying new shit or attacking you until they're in the black again. In one week you can, in effect, wipe out the Cult of Sirius as a power in the game.
* Final Tip is this: The Cult of Sirius is always hostile to you and sooner or later you'll piss someone off or the aliens will subvert some organization against you. If you want to cripple a Corporation, you have to bankrupt it. You could try doing that through raids, but the fastest way to do it is to level their buildings and eat the 'government funding penalty' you'll get hit with for destroying the city. This is because most corporations have a few fragile looking structures, and with a powerful missile, you can usually collapse the whole structure on the map - the chain reactions are usually powerful and the gravity so slow that they'll launch their vehicles the moment you attack, only to have them crushed by falling debris. A good attack can set the company back to having negative millions of dollars - they'll be incapable of buying new stuff or attacking you until they're in the black again. In one week you can, in effect, wipe out the Cult of Sirius as a power in the game.
[[Category:Games]]
[[Category:Games]]

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