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* People tend to stay out of your way and mind their own business, and creating a party will be difficult if you don't use voice chat alongside the fact that you moving to an event doesn't automatically take them with you. As for whether or not they can bump into you, I'm told there's an option for toggling that but in my case it must be set to "off" by default because no one's hit me even in cases where they clearly passed through me.
* People tend to stay out of your way and mind their own business, and creating a party will be difficult if you don't use voice chat alongside the fact that you moving to an event doesn't automatically take them with you. As for whether or not they can bump into you, I'm told there's an option for toggling that but in my case it must be set to "off" by default because no one's hit me even in cases where they clearly passed through me.


* Coming from SSX where you can land some sick jumps with no injury, this game will quickly beat that out of you. You have a stamina meter that appears at your character's left when you take a large fall and/or don't land straight. If it empties completely, you eat shit.
* Coming from SSX where you can land some sick jumps with no injury, this game will quickly beat that out of you. You have a stamina meter that appears at your character's left when you take a large fall and/or don't land straight. If it empties completely, you fall over.


* When you fall down, the overall force will be measured as "G-Force." If it hits 100 points during your tumble, you are considered K.O.'d and have to restart. If you hit your head against a rock or a tree, you are almost certain to be K.O.'d if you were going past a certain speed.
* When you fall down, the overall force will be measured as "G-Force." If it hits 100 points during your tumble, you are considered K.O.'d and have to restart. If you hit your head against a rock or a tree, you are almost certain to be K.O.'d if you were going past a certain speed.

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