Transistor: Difference between revisions

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* On a related note, you shouldn't end a Turn() if it'd mean being in a really awkward position that'll get you killed right afterwards - use the last part of your action running, stunning/charming enemies, or Jaunt()ing away.
* On a related note, you shouldn't end a Turn() if it'd mean being in a really awkward position that'll get you killed right afterwards - use the last part of your action running, stunning/charming enemies, or Jaunt()ing away.


* Experiment with your abilities, as there's a lot of weirdly powerful combinations lurking in the skill system and a million ways to break it - pretty much every person who posts about the combat system in the thread for it (don't go there now, it's all spoiler-text blackout CIA document shit about the story/ending) posts about how "ughhh ability combo x/y/z is super powerful" and yet they all post about a completely different combination of abilities. If you haven't found an ability combo that clicks for you, keep experimenting - you'll find one.
* Experiment with your abilities, as there's a lot of weirdly powerful combinations lurking in the skill system and a million ways to break it - pretty much every person who posts about the combat system in the thread for it (don't go there now, it's all spoiler-text blackout CIA documens about the story/ending) posts about how "ughhh ability combo x/y/z is super powerful" and yet they all post about a completely different combination of abilities. If you haven't found an ability combo that clicks for you, keep experimenting - you'll find one.


* Experiment with your load-out constantly. There are a lot of good combos, and sticking with one for the whole game is boring.
* Experiment with your load-out constantly. There are a lot of good combos, and sticking with one for the whole game is boring.

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