Deus Ex: Human Revolution: Difference between revisions

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- Breaking through walls unlocks a lot of new routes in the game so its surprisngly not worthless
- Breaking through walls unlocks a lot of new routes in the game so its surprisngly not worthless
- The bosses are bullet sponges. They are not, however, explosive sponges. A bunch of mines/ grenades / gas canisters will ruin a bosses day.
- On the same note, the Typhoon augmentation ruins bosses in 2-3 activations. It's also instantaneous and makes Jansen invulnerable for the duration.
- The non-lethal takedown is the most xp efficient way of dealing with enemies, at 50 xp per downed bad guy (125 for two guys at once with the double takedown upgrade). The next most efficient way is a headshot from the tranquilizer rifle (30 xp for a non-lethal takedown + 10 xp for a headshot). Whether you're going for the pacifist achievement or are trying to maximize your praxis kits, these are your best options.
- Hacking basics: capture the nodes that are unlikely to be detected first, and if you are detected disconnect and try again. Once you have to start hitting nodes with high detection chances, fortify everything you've got as you start the capture process, and try capturing / fortifying several nodes at ones before the trace starts. A good hack is a mixture of planning out your path to have as much stuff in the bag before a trace starts as possible, and frantically juggling your capture and fortify options ones the trace starts.
- !SPOILER WARNING! The third boss will counter your takedown attempts and do a lot of damage - UNLESS he's jumping over a wall as you do the takedown, in which case it's an instant win button.


[[Category:Games]]
[[Category:Games]]

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