Final Fantasy Tactics: Difference between revisions

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* Other characters in the party gain a small amount of a job's JP as well. This can be used either to power level a certain job , or to get enough JP in a class to grab that one skill out of it you actually want instead of going up the whole tree. (For example, the Squire's JP Boost is good on just about everyone.)  
* Other characters in the party gain a small amount of a job's JP as well. This can be used either to power level a certain job , or to get enough JP in a class to grab that one skill out of it you actually want instead of going up the whole tree. (For example, the Squire's JP Boost is good on just about everyone.)  


* There are a hundred thousand ways to break the game in half, but don't worry about any specific goals, just do what seems cool. Experimenting with builds is half the fun. Don't bother hunting for anything close to 100% completion, either, all that shit absolutely requires a guide.
* There are a hundred thousand ways to break the game in half, but don't worry about any specific goals, just do what seems cool. Experimenting with builds is half the fun. Don't bother hunting for anything close to 100% completion, either, all that stuff absolutely requires a guide.


* The Guest/Special characters are powerful as well, so feel free to use them. TG Cid is overpowered, but even Agrias and Mustadio are very powerful if used correctly. The exception here is Cloud. He starts out at level one and his unique skills are rather average.
* The Guest/Special characters are powerful as well, so feel free to use them. TG Cid is overpowered, but even Agrias and Mustadio are very powerful if used correctly. The exception here is Cloud. He starts out at level one and his unique skills are rather average.

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