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* The only missables I'm aware of in the entire game are opening a door from the inside of a crypt when the story sends you there (unclear if you can get back there otherwise, there's an item inside), and two "Wealth" collectibles later in an area that feels very much like when you leave you're done, so when you are sent to a crypt or an area the game signposts | * The only missables I'm aware of in the entire game are opening a door from the inside of a crypt when the story sends you there (unclear if you can get back there otherwise, there's an item inside), and two "Wealth" collectibles later in an area that feels very much like when you leave you're done, so when you are sent to a crypt or an area the game signposts that something is one-and-done, grab stuff. | ||
* You can go back and forth between world-maps (between tutorial area and the main game region) at any time once you unlock the latter | * You can go back and forth between world-maps (between tutorial area and the main game region) at any time once you unlock the latter |