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* On the other hand, trade routes don't get blocked but you have to follow a path (or pay to go "back" on your path and start another one) but aside from a few specific nodes the rewards aren't that great and just leads to a better economy, a few reward chests and maybe a victory point or two if you really invest. | * On the other hand, trade routes don't get blocked but you have to follow a path (or pay to go "back" on your path and start another one) but aside from a few specific nodes the rewards aren't that great and just leads to a better economy, a few reward chests and maybe a victory point or two if you really invest. | ||
* For the early game, your economy is going to be stone-based. Meaning that until you have prospectors you are going to want to use every stone in a productive manner. Have a look at the strategical map to find the closest quarry and beeline for that | * For the early game, your economy is going to be stone-based. Meaning that until you have prospectors you are going to want to use every stone in a productive manner. Have a look at the strategical map to find the closest quarry and beeline for that. Stones give you: building materials, prestige monument materials, stone road materials. | ||
* Generally don't build stone roads until you have a very steady stone income or giant surplus, and obviously start with the most trafficked main roads that a lot of settlers use. | * Generally don't build stone roads until you have a very steady stone income or giant surplus, and obviously start with the most trafficked main roads that a lot of settlers use. |