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* Always hit weaknesses when possible. Smirking is very powerful. | * Always hit weaknesses when possible. Smirking is very powerful. | ||
* Never neglect your agility (or was it called speed?) and luck as you level up, with more priority to agility since that affects whether your character goes first | * Never neglect your agility (or was it called speed?) and luck as you level up, with more priority to agility since that affects whether your character goes first. I also think it affects stuff like evasion and hit chance, but don't quote me on that, but overall acting first is important due to the press turn system. Luck affects a bunch of crap if I remember correctly, from recruitment rates, crits and smirk chance, with the smirk status buff being amazing (95% chance of evasion or something like that and a guaranteed crit for your next attack, though it's expended after your next action). | ||
* Try to keep each element covered for your group, hitting an enemy weakness or critting them only expends half a turn, while on the same note, hitting an enemy immunity will waste all of your moves and move onto the enemy's turn. On the same note, try to hold onto any demon skill that gives immunity to an element as you get them, they can be incredibly useful. | * Try to keep each element covered for your group, hitting an enemy weakness or critting them only expends half a turn, while on the same note, hitting an enemy immunity will waste all of your moves and move onto the enemy's turn. On the same note, try to hold onto any demon skill that gives immunity to an element as you get them, they can be incredibly useful. |