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* Block is more valuable than you might think, as making it to the end often comes down to effective damage mitigation. Cards that give Block + some additional benefit, or synergies that provide free Block while doing other things are frequently amongst the most useful in the game. A good basic rhythm is to shield up when the enemy attacks, and go on the offensive when there's a lull. | * Block is more valuable than you might think, as making it to the end often comes down to effective damage mitigation. Cards that give Block + some additional benefit, or synergies that provide free Block while doing other things are frequently amongst the most useful in the game. A good basic rhythm is to shield up when the enemy attacks, and go on the offensive when there's a lull. | ||
* You can select hand cards with the number button row, which will save you a lot of hand movement and carpal | * You can select hand cards with the number button row, which will save you a lot of hand movement and carpal tunnel when you play a load of cards in one turn. | ||
* Other good hotkeys: A, S, D will show you your draw pile, discard pile and entire deck respectively. X will show your exhaust pile. E will end turn. | * Other good hotkeys: A, S, D will show you your draw pile, discard pile and entire deck respectively. X will show your exhaust pile. E will end turn. |