Bioshock: Difference between revisions

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* You can't get every plasmid and ability in the game in one run, but you can get a very large number of them- and many are pure number buffs of earlier versions. You can get every weapon upgrade, but you have to find every single upgrade station.
* You can't get every plasmid and ability in the game in one run, but you can get a very large number of them- and many are pure number buffs of earlier versions. You can get every weapon upgrade, but you have to find every single upgrade station.


* The '''Deep Moral Choice system is, regrettably, bullshit'''. While harvesting Little Sisters gives you more Adam to begin with, for every three you save, you'll get a gift that involves unique plasmids and a very large lump of Adam.  
* The '''Deep Moral Choice system is, regrettably, nonsense'''. While harvesting Little Sisters gives you more Adam to begin with, for every three you save, you'll get a gift that involves unique plasmids and a very large lump of Adam.  


* Vita-chambers revive you when you die with no penalty whatsoever. Unless you turned off the Vita Chambers, there's ultimately no real penalty for dying other than a lot of backtracking. This is both a good and a bad thing; it's great when you're stuck in a situation you can't possibly get out of, but it's bad when you get lazy and don't want to fight those damn security robots so you let them kill you. Turn Vita-chambers off if you want a challenge.
* Vita-chambers revive you when you die with no penalty whatsoever. Unless you turned off the Vita Chambers, there's ultimately no real penalty for dying other than a lot of backtracking. This is both a good and a bad thing; it's great when you're stuck in a situation you can't possibly get out of, but it's bad when you get lazy and don't want to fight those damn security robots so you let them kill you. Turn Vita-chambers off if you want a challenge.

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