Sid Meier's Civilization: Beyond Earth: Difference between revisions

Jump to navigation Jump to search
no edit summary
m (Ahobday moved page Civilization: Beyond Earth to Sid Meier's Civilization: Beyond Earth without leaving a redirect)
No edit summary
 
Line 3: Line 3:
* Wide is much better than tall. Internal trade routes can generate such a stupid amount of food and production for your cities that your actual location doesn't matter too much. Since there's no luxury resources, you can plop cities more or less wherever you feel like it. Hell if there's no actual resources somewhere, there are techs in the lower right quadrant of the tech web that let you build satellites that create natural resources out of thin air on tiles that don't have them already.  
* Wide is much better than tall. Internal trade routes can generate such a stupid amount of food and production for your cities that your actual location doesn't matter too much. Since there's no luxury resources, you can plop cities more or less wherever you feel like it. Hell if there's no actual resources somewhere, there are techs in the lower right quadrant of the tech web that let you build satellites that create natural resources out of thin air on tiles that don't have them already.  


* The AI and notifications are also pretty bad. There's a depressingly high chance that you can start your 'win the game' machine/building/whatever for a traditional science victory and literally nobody will give a shit. The flipside to this is that the AI won't get off its ass to stop another AI from turning their win device on, so you have to keep an eye on the AIs too.  
* The AI and notifications are also pretty bad. There's a depressingly high chance that you can start your 'win the game' machine/building/whatever for a traditional science victory and literally nobody will care. The flipside to this is that the AI won't get off its ass to stop another AI from turning their win device on, so you have to keep an eye on the AIs too.  


* You can go somewhat tall, though the power of traderoutes does mean it is a bit of a self-imposed handicap to do so. If you want mega-cities, you have to pay a lot of attention to food, because health from buildings is local health, and the game stupidly doesn't tell you this. That means a city can only ever contribute <population> health, even if you have much more in it from buildings, so you want to pump them up fast to avoid being permanently unhealthy. The rest is wasted. Health from virtues is global, so look towards picking up one of those (there is one for large armies in might, one on prosperity of course and one at the bottom of the industry tree if memory serves.)
* You can go somewhat tall, though the power of traderoutes does mean it is a bit of a self-imposed handicap to do so. If you want mega-cities, you have to pay a lot of attention to food, because health from buildings is local health, and the game stupidly doesn't tell you this. That means a city can only ever contribute <population> health, even if you have much more in it from buildings, so you want to pump them up fast to avoid being permanently unhealthy. The rest is wasted. Health from virtues is global, so look towards picking up one of those (there is one for large armies in might, one on prosperity of course and one at the bottom of the industry tree if memory serves.)

Navigation menu