Pokemon Omega Ruby: Difference between revisions

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* Super Training is essentially EV training in a more palatable format. I don't know if you know how EVs work but I won't sperg out about it unless you'd like me to. The long and short of it is: you can train up a stat's EVs (effort values) up to 255 EV points per stat, and 510 EV points total per pokemon. EV points translate into actual stats at a 4:1 ratio. It's totally unnecessary to game the system with Super Training in a casual playthrough (you'll gain EVs naturally by fighting wild pokemon and eventually will be pretty well-rounded), but it is very important to eek out every possible advantage if you are playing against serious nerds online.
* Super Training is essentially EV training in a more palatable format. I don't know if you know how EVs work but I won't sperg out about it unless you'd like me to. The long and short of it is: you can train up a stat's EVs (effort values) up to 255 EV points per stat, and 510 EV points total per pokemon. EV points translate into actual stats at a 4:1 ratio. It's totally unnecessary to game the system with Super Training in a casual playthrough (you'll gain EVs naturally by fighting wild pokemon and eventually will be pretty well-rounded), but it is very important to eek out every possible advantage if you are playing against serious nerds online.


* The actual Super Training minigame is pretty straightforward. Higher stats will let you perform better. If you find yourself eating shit a lot, level up a bit or come back in an evolved form. Green, Black, and Orange "shot"-havers should focus on hitting single targets as hard as possible, Blues and especially Yellows should clear out white targets as fast as possible and then punish the stationary orange one when it pops up. All of this sort of goes out the window when you're in the 200-300 stat range and taking down balloons in <10 seconds.
* The actual Super Training minigame is pretty straightforward. Higher stats will let you perform better. If you find yourself losing a lot, level up a bit or come back in an evolved form. Green, Black, and Orange "shot"-havers should focus on hitting single targets as hard as possible, Blues and especially Yellows should clear out white targets as fast as possible and then punish the stationary orange one when it pops up. All of this sort of goes out the window when you're in the 200-300 stat range and taking down balloons in <10 seconds.


* Ditch small bags and unneeded medium bags. Hoard Double-up, Reset, and Soothing bags. There are 4 or 5 bags that make training easier in different ways, which you should probably save for the Secret Training challenges so you can get the evolution stones you want.
* Ditch small bags and unneeded medium bags. Hoard Double-up, Reset, and Soothing bags. There are 4 or 5 bags that make training easier in different ways, which you should probably save for the Secret Training challenges so you can get the evolution stones you want.

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