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* Take notice of suspicious walls. The game loves to hide important items and such behind breakable ones, and there is a sidequest which involves many such hidden rooms that must be done before a certain point in the game to avoid a premature bad ending. | * Take notice of suspicious walls. The game loves to hide important items and such behind breakable ones, and there is a sidequest which involves many such hidden rooms that must be done before a certain point in the game to avoid a premature bad ending. | ||
* The early bosses are tough | * The early bosses are tough, mostly because you don't have much of a Glyph arsenal. The giant skeleton sucks just because even when you're fighting it "correctly," you will still probably take several of its hard hits. Oh, and defeating the crab is good fun. | ||
* Don't be afraid to use the Magic Tickets in a pinch; they are cheap and can keep you from losing the few useful items and Glyphs you've found since your last save. | * Don't be afraid to use the Magic Tickets in a pinch; they are cheap and can keep you from losing the few useful items and Glyphs you've found since your last save. |