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* You never really have to move your snipers (if you use them). The most you would have to do is retreat them at a base and deploy them at another base. Also, you may want to hide your sniper at the end of their turn, because they die easily and will be targeted if seen by the enemy! | * You never really have to move your snipers (if you use them). The most you would have to do is retreat them at a base and deploy them at another base. Also, you may want to hide your sniper at the end of their turn, because they die easily and will be targeted if seen by the enemy! | ||
* Don't take that goddamn druggie engineer, the guy with "Moody" as one of his potentials. | * Don't take that goddamn druggie engineer, the guy with "Moody" as one of his potentials. They will, at random times, decide to do dick all when you select him. I hate that guy. | ||
* Your soldiers become elite at level 11. Elite units get a nice boost to their stats, a larger movement range and (for scouts, shocktroopers, and less importantly lancers) a new weapon. It's definitely better to focus on getting elite scouts and shocktroopers over leveling up all your classes equally. | * Your soldiers become elite at level 11. Elite units get a nice boost to their stats, a larger movement range and (for scouts, shocktroopers, and less importantly lancers) a new weapon. It's definitely better to focus on getting elite scouts and shocktroopers over leveling up all your classes equally. |